Total Miner: Forge Wiki

Welcome to the Total Miner: Forge Wiki. A publicly accessible and editable wiki for information relating to the movie spel Total Miner: Forge. This compendium and its 248 articles and 972 pages and 414 files are managed and maintained by 0 active players from the Total Miner community, along with the wiki’s administration team.

Total Miner is a voxel sandbox construction spel created by Studio Forge founder Craig Martin. Total Miner is about its community and having joy with the spel and each other. Total Miner strives to provide the best creative implements possible for players to create amazing content for both themselves and others to love. From elementary artwork to deep sophisticated RPG multiplayer gameplay.

Total Miner wasgoed originally released on the Xbox Live Indie Games channel on the Xbox 360 te 2011. Since then it has become the 2nd highest selling spel of all time on that channel with around 1.Three million copies sold.

Originally Total Miner wasgoed inspired by the games Minecraft and Miner Dig Deep. Gameplay is similar to Minecraft ter that it involves players interacting with the spel world by placing and violating various types of blocks te a three-dimensional environment. Gameplay of the Dig Deep spel mode is similar to Miner Dig Deep te that the main objective is to reach the bottom of the (utterly deep) world by finding a progression of blueprints and better equipment to get there.

Total Miner has sophisticated mechanisms for controlling griefing on multiplayer worlds, including Zones and expressive player permissions. The spel has a powerful built te script language that enables players to do things spil ordinary spil automate common tasks, or create animated draw bridges, to things spil sophisticated spil creating collections of sophisticated quests, magic systems, basement generators, mini-games, houtvezelplaat games, massive boss fights. The spel lets players create sophisticated custom-built NPC behaviours and dialog using an effortless to use, visual haul and druppel behaviour tree editor.

The spel permits players to copy sections of their builds to a clipboard and paste that clipboard elsewhere te the ordner. The clipboard can also be saved spil a component and used te other builds. Components can also be used to create fresh (animated) NPC models. This feature along with the NPC behaviour trees permit players to create entirely fresh NPCs for their worlds. All of this content can be collective around the community by simply copying a verkeersopstopping.

There are powerful creative contraptions built right into the spel. Packing large regions instantaneously, clearing regions, substituting blocks ter regions, instantly creating lines, spheres, paths, walls, forests, and a painters flooding algorithm.

The PC version of Total Miner has some built ter modding support which is being continually expanded. Players can make Mods to create fresh Items and Blocks or substitute existing ones, create particle emitters and NPC customizations all via XML files, with no programming necessary. There is also some ongezouten support for Mod creation using programming with .Televisiekanaal languages, te the form of plugins that can access interfaces and exposed types to modify the spel.

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